GPU Falling Snow/Sand Sandbox

All game logic is done on the graphics card without any readback. Runs without any compute shaders instead uses a 2 pass fragment shader technique I worked out to be web and mobile compatible.

Desktop version runs at around 1918 fps with 1 million pixels on my laptop. Web version is a lot slower but still not bad.

Controls:

+/- to change sim tick rate

left click to paint with brush

mouse scroll to zoom

right click to pan camera

wasd - to move player pixels



Published 8 days ago
StatusReleased
PlatformsHTML5
Authorlukeph
GenreSimulation
Made withGodot
Tagsfalling-sand, gpu, Sandbox

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