GPU Falling Snow
GPU Falling Snow/Sand Sandbox
All game logic is done on the graphics card without any readback. Runs without any compute shaders instead uses a 2 pass fragment shader technique I worked out to be web and mobile compatible.
Desktop version runs at around 1918 fps with 1 million pixels on my laptop. Web version is a lot slower but still not bad.
Controls:
+/- to change sim tick rate
left click to paint with brush
mouse scroll to zoom
right click to pan camera
wasd - to move player pixels

| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | lukeph |
| Genre | Simulation |
| Made with | Godot |
| Tags | falling-sand, gpu, Sandbox |

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